Protos
The Protoss are a proud, noble, and ancient race. In Starcraft 2 they concentrate on very strong individual units. However, due to the high cost of every individual Protoss unit, they're nearly always outnumbered in fights.
Like a Protoss player in Starcraft 2 it's crucial that you learn how to correctly use Protoss units. While the Zerg and Terran can afford to lose a few units inside a meaningless battle, you can not. This unit guide for the Protoss will help you get the most out of each unit you have available. Get your starcraft strategy guide.
Archon
Formed by the fusion of two Templars, the Archon is really a effective and radically different unit. The Archon attacks using a type of short-range psionic beam. This beam does bonus damage towards biological units and has a higher base damage as well. As a result, the Archon is especially powerful against Zerg and Terran players who are trying to overwhelm you with a massive force of biological units. But even if the enemy switches their build, you´re not in a terrible position. The Archon´s damage is really strong even towards mechanical units and also the Archon can take lots of damage.
The only actual weakness with the Archon is EMP attacks. EMP attacks strip away a unit´s shields. Simply because the Archon mainly relies on shields for defense - the unit only has 10 hitpoints - the Archon could be killed nearly instantly by any unit within the game if EMP is utilized. Watch out for Terran players utilizing Ghosts - they're your Archon´s worst enemies.
Carrier
The Carrier is really a large and powerful air unit which has no offensive capability of its own but can build Interceptors, fighters which can attack enemy ground and air units. When fully loaded with the optimum of eight Interceptors the Carrier is a very strong offensive unit and a good choice towards opponents who are digging in. This is simply because the Interceptors can fly a reasonable range from the Carrier. This allows the Carrier to sit a safe range away from the battle while the Interceptors tear up the enemy front line.
There aren't numerous units that are a hard counter towards the Carrier, but the Carrier is slow and costly. Most air units can chase down a Carrier and, when the Carrier is alone, it is going to be overwhelmed by sheer numbers. It is best to support Carriers with your own anti-air units.
Colossus
This huge mechanical unit is reminiscent of the walkers from War of the Worlds. They have the capability to Cliff Walk, which means that they can walk up or down cliffs at will. They also have two powerful beam weapons which fire inside a "linear arc." This arc of damage creates the Colossus an amazing unit for countering enemy ranged units. Ranged units almost always form a type of line in fight, and also the linear arc will sweep via the line, causing harm to every unit as it does.
The greatest weakness with the Colossus is the lack of anti-air capability. The Colossus is costly, however it could be killed by just one inexpensive air unit if you aren´t paying attention and allow it to assault enemy forces unsupported. The Colossus can also be rather weak towards melee units. The linear arc doesn´t function as well against them, and also the big size of the Colossus means that melee units can very easily surround it.
There are so many things to cover that a starcraft strategy guide is definitely necessary FTW, pick one up today and see how much your game improves overnight.
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Starcraft Strategies And Secrets
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